Written by James Groccia, John T. By Winston Tellis in the e-journal Qualitative Report. Focus is on nursing research, but generally applicable.
By Donna Zucker, University of Massachusetts. Links to methods, also to data, e-mail lists, other resources.
Interviewing for education and social science research: the gateway approach
Very comprehensive. Most are multi-chapter documents focusing on how to do evaluation-related subjects. From the American Evaluation Association. The focus is on how to do evaluation research and the methods used: surveys, focus groups, sampling, interviews and other methods. Most of the extensive links are to resources that can be read over the Web. By Gene Shackman, applied sociologist. Note: I have had some difficulty in selecting websites to recommend. Many I have come across contain dogmatic and debatable views about experimentation.
Includes sections on two-group experimental designs, classifying experimental designs, factorial designs, randomized block designs, covariance designs and hybrid experimental designs. Robson, C. Harmondsworth: Penguin. A paper from Sociological Research Online by D. The paper outlines the key principles of grounded theorizing and then goes on to discuss open, axial and selective coding in turn, using worked examples of qualitative data.
Addressed to psychologists but generally applicable.
Interviewing for education and social science research: the gateway approach - PDF Free Download
Written for students of information systems but generally applicable. By Michael Myers, University of Auckland. Includes material on sampling, response rates, Choosing the right survey method, Question wording, questionnaire design, pretesting, survey implementation, ethical considerations, and reporting on survey methodology.
Prepared by James K. Doyle, Worcester Polytechnic Institute. Can also be used for secondary analysis of survey data. Useful section on DA resources.
Of general use when starting to think about doing your project
A course designed for a group of Danish students studying for an English degree by Charles Antaki. The basic idea of thelectures is to give a reasonable grounding in Conversation Analysis, or CA and. Highly recommended for anyone using the internet for research purposes.
The following is a selection. If your discipline or field of study isn't included you should be able to locate the appropriate one via the website of the relevant disciplinary or professional organization. By David Polson for Athabasca University. Also covers similar issues on the running of focus groups. The guide is copyright Sociological Research Online, Very practical, covering aspects such as planning the structure of the questionnaire, working out its layout, writing a cover letter, following up non-responders, and managing the data. From Research Solutions.
Elliot from Sociological Research Online. From the American Psychological Association. A simple classroom observation schedule by Vidijka Harej and colleagues.
Edited By Matteo Stocchetti
Open access to useful detailed report as a PDF file. Produced by a team from several Canadian universities. Maintained by John Krantz for Hanover College.
Wide-ranging review of simulation methods and methodology by Robert Axelrod, University of Michigan. PDF file. Extensive Web links. From the Spanish Association for Cognitive Psychology. This question takes us to the Quantum Minds game. To learn more about this research we sat down to talk with Jana Jarecki, our collaborator in Switzerland.
Jana, could you tell our readers a bit about how you started working with SAH team and how the Quantum Minds idea came to life?https://hukusyuu-mobile.com/wp-content/doesandroid/1630-mobile-phone.php
Story-Telling and Narrative Inquiry as a Gateway to Methodology
J: Of course! My academic background is undergraduate studies in cognitive science, psychology and economics, and a Ph. I come from a group of researchers who have been studying how simple algorithms outperform complex algorithms. My Ph. That was my background and at some point, Jacob said that he has this game where humans do really well, and they sort of outperform machines, and I was immediately hooked! Interestingly enough, the Quantum Moves research is focused on identifying the best solutions.
So, I was inclined to see if there is any way to figure out how humans learn to solve these quantum problems. The human mind is complex, right? In order to study learning, we needed to be aware that players may differ greatly in their prior experience. To achieve that, we created four different levels, where in order to unlock the next level you have to complete the current level three times in a row. It is not an easy challenge—only less than half of the players to date made it to the level four, the level which is the most interesting to our scientists. The idea behind Quantum Minds was to study individual learning behavior with a bit of experimental control.
J: The initial question regarding learning is whether experience matters at all. For instance, we have a number of players who played the game repeatedly and we track their performance over time.
- Women Divided: Gender, Religion and Politics in Northern Ireland (Routledge International Studies of Women and Place).
- RELATED BOOKS.
- The Gateway Approach;
- The Big Sleep (Philip Marlowe 01).
First, we look at their improvement within each level over time this gives us the first glimpse at their learning. In particular, we are looking at the probability of succeeding, where in our game succeeding is defined as releasing the mouse cursor with a fidelity better than 50 proc. Secondly, we look at what is it that people actually learned? Level four of Quantum Minds requires moving the mouse really steadily, avoiding sloshing or hitting any of the two obstacles. People, on the other hand, can learn to solve it, and we think this is because humans have a visual representation of the goal that needs to be implemented.
So what do players learn? Players could either learn to move the mouse really really smoothly, because this is one key ingredient to doing well in that game, or they could learn how exactly to move the mouse, i. And this is kind of a thing that we can disentangle by using different levels of Quantum Minds.